[wpn_wincheastersinr]:identity_immunities,weapon_probability,default_weapon_params,wpn_winchester1300_sounds $npc = on $prefetch = 8 $spawn = "weapons\winchestersinr" GroupControlSection = spawn_group PDM_disp_accel_factor = 2.0 PDM_disp_base = 0.48 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.0 ammo_class = ammo_12x70_buck, ammo_12x76_zhekan ammo_elapsed = 8 ammo_mag_size = 8 animation_slot = 9 bullet_speed = 320 cam_dispersion = 3.0 cam_dispersion_frac = 0.7 cam_dispersion_inc = 2.0 cam_max_angle = 15.0 cam_max_angle_horz = 15.0 cam_relax_speed = 10 cam_relax_speed_ai = 360 cam_return = 0 cam_step_angle_horz = 3.0 cform = skeleton class = WP_ASHTG condition_queue_shot_dec = -0.1 condition_shot_dec = -0.1 control_inertion_factor = 1.30 cost = 3400 crosshair_inertion = 6.85 description = str_wpn_wincheastersinr_descr ef_main_weapon_type = 1 ef_weapon_type = 9 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 4 fire_distance = 100 fire_modes = 1 fire_point = 0.0, 0.158, 0.647 fire_point2 = 0.0, 0.158, 0.647 flame_particles = weapons\generic_weapon05 grenade_launcher_status = 0 hand_dependence = 1 hit_impulse = 120 hit_power = 0.5, 0.5, 0.5, 0.5 hit_probability_gd_master = 0.80 hit_probability_gd_novice = 0.60 hit_probability_gd_stalker = 0.70 hit_probability_gd_veteran = 0.75 hit_type = fire_wound holder_fov_modifier = 1.0 holder_range_modifier = 1.0 hud = wpn_winchestersinr_hud inv_grid_width = 4 inv_grid_height = 1 inv_grid_x = 36 inv_grid_y = 33 inv_name = str_wpn_wincheastersinr inv_name_short = str_wpn_wincheastersinr inv_weight = 3.0 kill_msg_height = 20 kill_msg_width = 75 kill_msg_x = 171 kill_msg_y = 104 light_color = 0.6,0.5,0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 max_radius = 50 min_radius = 0 misfire_end_condition = 0 misfire_end_prob = 0 misfire_probability = 0 misfire_start_condition = 0 misfire_start_prob = 0 orientation = 0, -4, 0 ph_mass = 3 position = -0.024, -0.097, 0. rpm = 85 rpm_empty_click = 200 scheduled = off scope_status = 0 scope_zoom_factor = 73.3 shell_particles = weapons\generic_shells_shotgun shell_point = 0.0, 0.180, 0.647 silencer_status = 0 single_handed = 0 slot = 2 smoke_particles = weapons\generic_shoot_00 snd_shoot = weapons\sin_shotgun_shoot snd_shoot_duplet = weapons\sin_shotgun_shoot startup_ammo = 10 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) tri_state_reload = on upgr_icon_x = 8 upgr_icon_y = 533 upgr_icon_width = 293 upgr_icon_height = 59 visual = dynamics\weapons\wpn_winchester1300\wpn_m88_sin.ogf weapon_class = shotgun kind = w_shotgun repair_type = weapon weapon_class = shotgun tier = 2 zoom_cam_dispersion = 3.0 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 2.5 zoom_cam_max_angle = 15.0 zoom_cam_max_angle_horz = 15.0 zoom_cam_relax_speed = 10 zoom_cam_relax_speed_ai = 120.75 zoom_cam_step_angle_horz = 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true [wpn_winchestersinr_hud]:hud_base zoom_hide_crosshair = true shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle attach_place_idx = 0 item_visual = dynamics\weapons\wpn_winchester1300\wpn_m88_sin_hud.ogf hands_position = 0,-0.16,0.15 hands_orientation = 2,2,0 hands_position_16x9 = 0,-0.16,0.15 hands_orientation_16x9 = 2,2,0 item_position = 0,0,0 item_orientation = 0,0,0 anm_show = mossberg_draw anm_hide = mossberg_holster anm_idle = mossberg_idle anm_idle_aim = mossberg_idle_aim anm_idle_moving = mossberg_idle_moving anm_idle_moving_crouch = mossberg_idle_crouch anm_idle_sprint = mossberg_idle_sprint anm_bore = mossberg_idle_aim anm_shots = mossberg_shoot, shoot anm_open = mossberg_reload_start, reload_start anm_add_cartridge = mossberg_reload, reload anm_close = mossberg_reload_end, reload_end anm_reload = mossberg_reload aim_hud_offset_pos = -0.154250,0.089000,-0.116000 aim_hud_offset_rot = 0.035,0.034800,0.000000 aim_hud_offset_pos_16x9 = -0.154250,0.089000,-0.116000 aim_hud_offset_rot_16x9 = 0.035,0.034800,0.000000 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4